Camel Up Review

Camel Up

What is it? The game about camel racing that's not actually about camel racing.

Players: 2-8
Time: 30 Min
Complexity: Low
Genre: Roll and move
Designer: Steffen Bogen
Year Published: 2014

Camel racing. I Googled it, it’s a real thing. And it seems to be more popular than Camel Wrestling (which amazingly is also a thing).

Popular in specific Middle Eastern countries and Australia, Camel Racing is a sport that is seemingly geared towards betting and tourism. And it’s the latter that forms the base of gameplay for Camel Up.

In Camel Up, each player is a member of Egyptian royalty with the ability to place bets on these camel races – both on who will win and who will end dead last in the race. Some of you might be thinking that doesn’t sound too exciting, but wait until you experience your first game and you see how quickly positions can change, with players scrambling to change their original bets.

At times Camel Up can be a sandwich of absolute unpredictable madness filled with a storm of chaos. Then lovingly toasted in mayhem. But then that is what it was designed to be, and that isn’t at all a bad thing.

FUN FACT: Camel Up is the last 2014 Spiel des Jahres nominee that I had yet to review for CBQ (see my Splendor and Concept reviews). Let’s fix that.

Those Humps

The aim of the game is to end with the most money, with the currency here being “Egyptian Pounds” (EP). The game takes place over several legs, as many as it takes till the first camel crosses the finish line after a single lap around the track. A scoring phase occurs after each leg, and also at the end.

With the game fully set up, it’s quite a site with the obvious focal point being the dice pyramid. This is the tool you start the game with, and also end each leg and then the entire game with. Why? Because inside this pyramid are the dice that each camel’s movement is decided with, marked with 2 each of numbers 1-3. At the start each coloured die is rolled once to determine the starting position of the camels of matching colours. Each player also receives 3 EP to kickstart their scoring.

camelstart

The game starts! Each die is rolled to decide the starting position of the camel matching the die’s colour

In a single leg players take turns to take 1 of 4 actions, until all the dice in the pyramid have been used. That means no further movement can occur on that leg.

You can either:

  • Take a Leg Betting Tile – Select a tile from the various coloured stacks. By picking a tile from a specific colour , you’re essentially backing that camel to win the current leg. Feel free to select more tiles on future turns in that leg –  from that same or other colours. The benefit to choosing the right camel before other players, is that you gain more points at the end of the leg – the top tile scores you 5 points, middle title 3 and the bottom title 2.
  • Place your Desert Tile – Each player receives a Desert Tile that can be used to influence the race. It can be placed down on the race track either displaying the Oasis Side, or the Mirage Side. If Oasis, any piece that lands on this space gets to move an additional space, while the Mirage side penalises a camel by making it move one position back. Please note the desert tile can’t be placed next to another desert tile.
  • Take a Pyramid Tile – The best part of Camel Up – rolling for movement. You take a Pyramid Tile from the board, and place it in front of you. You then take the Dice Pyramid, shake it, and place it upside down on the table. By pressing a slider on the pyramid, a die is dropped. The colour of the die designates which camel moves, and the number designates how many spaces it will move (1-3).

NOTE: When multiple camels occupy a single space, they must be stacked. If the bottom camel in a stack has to move, then all the camels above him also moves.

  • Bet on the Race Winner / Loser – Each player will have received Race Betting Cards before the race. On their turn they may place one of these cards on a pile of your choice, either to indicate their choice of which camel they think will win the race (overall placement), and who will be last. The player whose cards are laid down first (that correctly predicts the end results) will get the most points, so you are rewarded for not leaving it too late.

Scoring

Leg Scoring (multiple times)

When the last die for a leg has been rolled, points are then tallied up for the following:

  • If you have a Leg Betting Tile of the leg’s victorious camel, you receive the amount of EP printed on the tile (could be 2,3 or 5). If you have multiple cards of that colour, you receive points for each.
  • For each Leg Betting Tile you have in your possession for the camel that placed second, you receive 1 Egyptian Pound.
  • If you have a Leg Betting Tile for any other camels, you unfortunately lose 1 Egyptian Pound for each tile.
  • Remember those Pyramid Tiles you received when you chose to roll the movement dice? Receive 1 Egyptian Pound for each of those cards.

The game ends when one of the camel pieces crosses the finishing line, and then scores are tallied up.

End Game scoring (once)

  • The face-down deck of cards for betting on the overall winner is inspected – the first player that put down a card betting on the correct winner, receives 8 EP. Second person gets 5 EP, third person gets 3EP, fourth gets 2EP and the others 1EP. If players placed cards of any of the other camels, meaning not the winning camel, then they get penalised 1EP for each card.
  • The face-down deck of cards for betting on the overall lose is also inspected – the first player that put down a card betting on the camel in last place, receives 8 EP. The same scoring is applied for the next positions as for the overall winner
  • Everybody counts up their money, whoever has the most EP, wins the game.
Scoring

This player bet on the race winner first. If correct, he/she will receive 8 points at the end of the game.

And that is essentially Camel Up.

Every Camel has his (Hump) Day

How does Camel Up perform?

The components are generally top-notch. The board is nicely laid out and colourful, and tiles and cards are of a similar high-standard. While the dice pyramid could be considered slightly gimmicky, it does work wonderfully with the game’s theme. It’s also such a key component, being responsible for the main highlights of each race as it dictates the movement of the camels. For each die roll all players are waiting with baited breath to see how it will influence their next move

After the first reading of the rulebook, the betting mechanism comes across as complex, but after one or two legs you’ll have the hang of it. Camel Up is a light game, easy to understand and play, though I recognise that it could be considered a bit too light by some. It’s an experience that evens up the game for established and novice players – anybody can play this game almost immediately and win, and that might annoy a large section of gamers.

There is a level of disconnect between players and the camels, an aloofness born from the fact that a player has no personal connection with a specific coloured camel. You’re there to simply bet on the winner and loser, and you can change your mind about those as much as the camels change position.

For me, winning is not the main aim of Camel Up. It’s in viewing how a chaotic puzzle unfolds with the positions of the camels changing so swiftly thanks to the movement mechanic. A camel in last position towards the end, can by the luck of the die gain places easily and be carried over the finishing line and win the race. It’s happenings like this that creates some of the many feel-good moments this game offers. Camel Up is about making impossible odds possible. And that’s amazing to see.

That’s not to say that the game offers no strategic decisions to make. Ultimately the game is about timing. You’re trying to predict the outcome of a race as soon as possible to score the most points possible, but how soon do you make that decision? Do you try and guess leg winners early to grab higher points? With so much to still happen you’re taking a big risk. How early can you be that sure who the winner / loser of the race will be?

A fun game that is sure to go down well especially with new gamers, families, or people just looking for a quick and fun gaming experience.

 

Fun fact – did you know we have a localised version of Camel Up in South Africa? It’s co-published by WizardsWarehouse, who kindly supplied the demo copy for this review.

Camel Up version comparison

Original Eggertspiele / Pegasus Spiele version (left) VS the Eggertspiele / WizardsWarehouse cover (right)

There are no differences in the two versions regarding components (so current and future expansions are compatible). The only real difference is cosmetic, namely the box covers. The later version sports the Spiel Des Jahres 2014 award logo, a South African flag top right, and the local co-publisher logo.

Own

Pros:

  • Easy to learn
  • Chaotic but engaging fun with almost no hint of AP
  • Caters for a large group of players
  • Great components

Cons:

  • Extremely simple for experienced gamers
  • Very random

 

 

Loving it. The constant chaotic action keeps all players engaged even when it's not their turn. A worthy winner of the Spiel Des Jahres, and also of a place in your family game collection, and a game I'm looking forward to playing in the upcoming Winter months.